![Hall of Storm Giants - [Foil, Showcase] Adventures in the Forgotten Realms (AFR)](https://cdn.shopify.com/s/files/1/0147/6729/2516/products/d959ee0b-9fb1-4e32-ad45-f04cdd5c678a_4039e92b-4a3d-4417-916d-81536e0d1399.jpg?v=1626765767)
Hall of Storm Giants - [Foil, Showcase] Adventures in the Forgotten Realms (AFR)
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If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped. {T}: Add {U}. {5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
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