3.2 - Playing Card Magic Routines and Cons

3.2 - Playing Card Magic Routines and Cons

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In 3.2 Alexander Beresford introduces you to 3 routines and potential bar bet type cons with marked cards, and 2 routines with playing cards. So what's in this 28 minute video? HIGH CARD: Learn how to win properly using marked cards in a best out of three High Card game, not unlike the betting game played in the Old West! 10 POKER: This can be used as a mentalism/psychic entertainment routine or as a betting game, your choice, both are taught. Only 10 cards are used to "avoid cheating", your friend mixes the cards and can deal them out, you always know who wins the hand, simple as that. Taught in detail! RAIN CARDS: Here you demonstrate your unique ability to quickly identify which card is missing from a pack of cards. Not to be performed as a magic trick, but as a true test of your impressive observation skills. More effective that way. Fun stuff. AS ABOVE SO BELOW: Using a regular pack of playing cards you demonstrate in this super easy to do effect the strange connection between all

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