You Happen On a Glade (Adventures in the Forgotten Realms) Light Play Foil

You Happen On a Glade (Adventures in the Forgotten Realms) Light Play Foil

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$0.31
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Strategic Green Utility in an Instant You Happen On a Glade offers flexible options that fit perfectly into any green midrange or ramp deck looking to balance resource acceleration and graveyard recursion. This instant spell provides a choice between two very different but equally valuable modes: Journey On lets you fix your mana by fetching two basic lands directly to your hand, smoothing out your curve and ensuring you hit your land drops. Alternatively, Make Camp returns a permanent card from your graveyard to your hand, giving a second life to key creatures, enchantments, or artifacts. This dual functionality places it as a versatile answer in decks that rely on lands or graveyard synergies. It pairs well with cards that benefit from repeated land drops, such as Explore or Scute Swarm, while also complementing graveyard strategies reminiscent of Meren of Clan Nel Toth or Ramunap Excavator. As an uncommon from Adventures in the Forgotten Realms, its Light Play Foil finish enhance

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$0.82 $0.68 (-$0.14)
$0.68 $0.49 (-$0.19)
$0.49 $0.86 (+$0.37)
$0.86 $0.31 (-$0.55)
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