
D&D 4th Edition: Tomb of Horrors
The deadliest dungeon in the D&D world returns!For generations, the Tomb of Horrors has held an inescapable allure. It draws adventurers to it like a beacon then devours them utterly like some monstrous predator. Within its sepulchral, trap-ridden halls and chambers lay the secrets and treasures of the demilich Acererak and, some say, the demilich himself.Tomb of Horrors features a modular design that allows Dungeon Masters to build campaigns around the events herein, or pick and choose from the various chapters for use as standalone adventures. It presents a variety of challenges, from intricate combat encounters to traps and tricks evocative of the classic Tomb of Horrors adventure.This D&D adventure is designed for 4th edition characters of 10th-22nd level!Tomb of Horrors (2010), by Ari Marmell and Scott Fitzgerald Gray, is the second super-adventure for D&D 4e. Note from Wizards of the Coast: We (Wizards) recognize that some of the legacy content available on this websi