unreal championship 2: the liandri conflict

unreal championship 2: the liandri conflict

$34.99
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PRODUCT DESCRIPTION  Unreal Championship 2 also uses a mechanic that deviates from the standard Unreal Tournament line of games, wherein each character has a designation of light, medium, or heavy, that determines the health, melee weapon damage, movement speed and agility of the characters. Light characters have the least amount of health and melee weapon damage, but are faster and more agile than the other types. Medium characters are in the middle for all three attributes. Heavy characters have the most life and melee weapon damage, but are the slowest and least agile of the three. Another addition is the lock on mechanic, which keeps the locked on character in front of the player. While it doesn't center the enemy in front of weapon firing reticules, it does keep the character on the screen until either the player unlocks them, kills or is killed by them, or the locked on character is out of line of sight. This mechanic helps alleviate the imprecision of analog sticks on the consol

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