
Side Paths: Tunnels of the Twisting Worm
The Tunnels that Time Forgot! Warning! Some assembly required! This book contains everything you need to run an adventure, including several new stat-blocks, adventure background, and an outline of encounters. What it does not include are maps and read-aloud text. GMs will need to connect the dots in a few places to fit the encounters and overall plot of this micro-adventure into their larger campaign. Adventure paths offer fantastic stories and sweeping campaign arcs that take characters on a ride from very low levels all the way up to the highest reaches of the game, and they can be incredibly fun and rewarding to play. But even though there’s a lot packed into an adventure path, sometimes you find yourself wishing for more, whether there’s a part of the adventure path that feels like it got a bit rushed or cut due to space issues, or just a fun little side trek to take a breather before jumping back into the action of the main story. Side Paths provides just this sort of content, wi