Captive Weird // Compleated Conjurer

Captive Weird // Compleated Conjurer

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Defender / {3}{R/P}: Transform Captive Weird. Activate only as a sorcery. ({R/P} can be paid with either {R} or 2 life.) // When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.

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