
Mindwalking A Guide to Psionics
A MIND IS A TERRIBLE THINGAn intruder renders security cameras inoperable with a single thought. A government official wakes up in a theater with no recollection of how she got there. A lonely child plays hide-and-seek with the man he will one day become.Mindwalking is more than it used to be. Now it offers a whole new range of possibilities: Mystics delve deeper into tomorrow, masters of time and space greet their future selves, and biowarriors create the finest blades with only their minds.• Inside this 96-page book you’ll find:Revised rules for creating Mindwalkers and talents.• New psionic skills, perks, and flaws.• Three complete systems for mind-to-mind combat.• Detailed guidelines for creating psionics-based Alternity campaigns, or exploring psionics in your existing campaign.• More than twenty-five new careers for Mindwalkers and talents.• New psionic equipment, artifacts, and phenomena.• Psionic opponents and creatures to challenge players.• Guidelines for adapting and expandi