
Tyranids Codex 8e
RulesEverything you need to get a Tyranid army primed for games of Warhammer 40,000 is in here:- 39 datasheets containing rules for every Tyranid unit and miniature;- Army abilities reflecting the Tyranids’ methods of war on the tabletop;- Weapons of the Hive Fleets: wargear both ranged and close-combat for use by Tyranid Swarms;- Points values for all miniatures, weapons and wargear for use in Matched Play games;- The Shadow in the Warp: rules for Battle-forged armies, including:- Hive Fleet Adaptations for the following 7 Hive Fleets: Behemoth, Kraken, Leviathan, Gorgon, Jormungandr, Hydra and Kronos;- 6 unique Warlord Traits available for any Tyranid commander;- 7 Warlord Traits specific to the above-named Hive Fleets;- 28 unique Stratagems;- Bio-artefacts of the Tyranids: a selection of 12 rare weapons, spawned by the Hive Mind to ensure the galaxy’s doom;- Hive Mind Discipline: 6 psychic powers available to any Tyranids model with the Psyker keyword;- 6 unique Tactical Objectives.